Confusion 5e is an amazing DnD spell that you can use against your opponents in the exciting game of D&D. This is a very cool spell. Anyone belonging to the class of Bard, Druid, Sorcerer, Wizard can use this dramatic spell. You can find this spell in the Players Handbook which is a must to have book as it has great content.

In this article, I will tell you everything you need to know about this DnD 5e spell. So just keep reading this article to use this amazing spell.

Confusion 5e

Spell NameConfusion 5e
SourcePLAYER’S HANDBOOK , page 224.
Casting TimeAction
DurationConcentration, up to 1 minute
Range90 feet
ComponentsVERBAL, SOMATIC, MATERIAL (three nut shells)
ClassBard, Druid, Sorcerer, Wizard
SubclassArcane Trickster Rogue, Eldritch Knight Fighter, Knowledge Cleric, Oathbreaker Paladin, Spores Druid, Treachery (UA) Paladin
RacesGnome (Mark of Scribing)
BackgroundsRakdos Cultist
Eldritch InvocationsDreadful Word

Confusion 5e Explained

To use Confusion 5e spell just point your opponent. The target should be within the range of 90 feet from you. Now point at the target.

This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

An affected target can’t take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn.
2-6The creature doesn’t move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

At Higher Levels

When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

More Info

The casting time of this spell is 1 action and the range of attack is 90 feet. The duration of the spell is up to 1 minute. The level of this Dnd spell is 4. You do not have to perform any separate rituals to use this spell.

The components of the spell are somatic, verbal, and material. Meaning you have to gesture with three nut shells in one hand while speaking the incantation. The school is enchantment.


So this is it! Above is all the information that you need to use the spell effectively on your opponents. If you have any cool ideas or interesting stories about this spell, I would love to hear them down in the comment section.

I hope that you will have a great day, and as always, happy casting.

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