Conjure Animals 5e is an amazing DnD spell that you can use against your opponents in the exciting game of D&D. This is a very cool spell. Anyone belonging to the class of Druid, Ranger can use this dramatic spell. You can find this spell in the Players Handbook which is a must to have book as it has great content.

In this article, I will tell you everything you need to know about this DnD 5e spell. So just keep reading this article to use this amazing spell.

Conjure Animals 5e

Spell NameConjure Animals 5e
SourcePLAYER’S HANDBOOK , page 225.
Level3rd
Casting TimeAction
DurationConcentration, up to 1 hour
SchoolConjuration
Range60 feet
Components
VERBAL, SOMATIC
ClassDruid, Ranger
SubclassPrimeval Guardian (UA) Ranger, Primeval Guardian (UA) Ranger (Revised)
RitualNone
RacesHuman (Mark of Handling)
BackgroundsGruul Anarch

Conjure Animals 5e Explained

You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

  • One beast of challenge rating 2 or lower
  • Two beasts of challenge rating 1 or lower
  • Four beasts of challenge rating 1/2 or lower
  • Eight beasts of challenge rating 1/4 or lower

Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns.

They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

The DM has the creatures’ statistics.

At Higher Levels

When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.

To use Conjure Animals 5e spell just point your opponent. The target should be within the range of 60 feet (18 meters) from you. Now point at the target.

More Info

The casting time of this spell is 1 action and the range of attack is 60 feet. The duration of the spell is up to 1 hour . The level of this Dnd spell is 3. You do not have to perform any separate rituals to use this spell.

The components of the spell are somatic and verbal. Meaning you have to gesture with one hand while speaking the incantation. The school is conjuration.


Conclusion

So this is it! Above is all the information that you need to use the spell effectively on your opponents. If you have any cool ideas or interesting stories about this spell, I would love to hear them down in the comment section.

I hope that you will have a great day, and as always, happy casting.

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