Create Homunculus 5e is an amazing DnD spell that you can use against your opponents in the exciting game of D&D. This is a very cool spell. Anyone belonging to the class of Wizards can use this dramatic spell. You can find this spell in the XANATHAR’S GUIDE TO EVERYTHING which is a must to have book as it has great content.

In this article, I will tell you everything you need to know about this DnD 5e spell. So just keep reading this article to use this amazing spell.

Create Homunculus 5e

Spell NameCreate Homunculus 5e
SourceXANATHAR’S GUIDE TO EVERYTHING, page 152
Level
6th
Casting Time
1 Hour
DurationInstantaneous
School
Transmutation
RangeTouch
ComponentsVERBAL, SOMATIC, MATERIAL (clay, ash, and mandrake root, all of which the spell consumes, and a jewel-encrusted dagger worth at least 1,000 gp)
ClassWizard
SubclassArcana Cleric, Arcane Trickster Rogue, Eldritch Knight Fighter
RitualNone

Create Homunculus 5e Expalined

While speaking an intricate incantation, you cut yourself with a jewel-encrusted dagger, taking 2d4 piercing damage that can’t be reduced in any way.

You then drip your blood on the spell’s other components and touch them, transforming them into a special construct called a homunculus.

The statistics of the homunculus are in the Monster Manual. It is your faithful companion, and it dies if you die. Whenever you finish a long rest, you can spend up to half your Hit Dice if the homunculus is on the same plane of existence as you. When you do so, roll each die and add your Constitution modifier to it.

Your hit point maximum is reduced by the total, and the homunculus’s hit point maximum and current hit points are both increased by it. This process can reduce you to no lower than 1 hit point, and the change to your and the homunculus’s hit points ends when you finish your next long rest.

The reduction to your hit point maximum can’t be removed by any means before then, except by the homunculus’s death.

You can have only one homunculus at a time. If you cast this spell while your homunculus lives, the spell fails.

More Info

The casting time of this spell is 1 hour and the range of attack is touch. The duration of the spell is instantaneous. The level of this Dnd spell is 6. You do not have to perform any separate rituals to use this spell.

The components of the spell are somatic, verbal, and material. Meaning you have to gesture with clay, ash, and mandrake root, all of which the spell consumes, and a jewel-encrusted dagger worth at least 1,000 gp in one hand while speaking the incantation. The school is transmutation..


Conclusion

So this is it! Above is all the information that you need to use the spell effectively on your opponents. If you have any cool ideas or interesting stories about this spell, I would love to hear them down in the comment section.

I hope that you will have a great day, and as always, happy casting.

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