Cure Wounds 5e is an amazing DnD spell that you can use against your opponents in the exciting game of D&D. This is a very cool spell. Anyone belonging to the class of Artificer, Artificer, Artificer (Revisited), Bard, Cleric, Druid, Paladin, Ranger can use this dramatic spell. You can find this spell in the Players Handbook which is a must to have book as it has great content.
In this article, I will tell you everything you need to know about this DnD 5e spell. So just keep reading this article to use this amazing spell.
Cure Wounds 5e
|Spell Name||Cure Wounds 5e|
|Source||PLAYER’S HANDBOOK, page 230.|
|Class||Artificer, Artificer, Artificer (Revisited), Bard, Cleric, Druid, Paladin, Ranger|
|Subclass||Celestial Warlock, Divine Soul Sorcerer, Life Cleric, Wildfire Druid|
|Races||Halfling (Mark of Healing), Tiefling (Abyssal)|
Cure Wounds 5e – How to Use
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
The casting time of this spell is 1 action and the range of attack is self. The duration of the spell is instantaneous. The level of this Dnd spell is 1. You do not have to perform any separate rituals to use this spell.
The components of the spell are somatic and verbal. Meaning you have to gesture with one hand while speaking the incantation. The school is evocation.
So this is it! Above is all the information that you need to use the spell effectively on your opponents. If you have any cool ideas or interesting stories about this spell, I would love to hear them down in the comment section.
I hope that you will have a great day, and as always, happy casting.